Alien Bash 2
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse / Keyboard, Joystick
Genre: Shoot 'em Up - Top Down
Gametype: Coverdisk
Release Year: 1996
Developer: Unknown
Publisher: Amiga Format
Players: 1
Relationship: Sequel to Alien Bash
Hardware: OCS, ECS
Disks: 1
Programmer: Glen Cumming
Musician: Glen Cumming, D. Trauemer/Iris
Designer: Myles Jeffery
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Alien Bash II is a clear tribute to The Chaos Engine. The game is played over eight levels and the aim of the game is to rescue prisoners.  The game certainly holds its own in terms of presentation.  The graphics are some of the best I have seen in a public domain game and would not look out of place in a Bitmap Brothers game of the 1990's.

The game includes weapon upgrades which are purchased from the shop. To obtain money simply kill the aliens and collect their skulls. You may also find some money littered around the levels so keep a look out. 

As you collect new weapons you can cycle through them by either pressing F4 or pressing the second fire button on the joystick. The weapons available include; Plasma gun , rocket launcher and a grenade launcher. Great fun can be had with all of them.

As with most PD games it is unlikely that you will read the instructions and will tend to plunge straight into the action.  One thing worth noting is the functions available by pressing F1 or F2. The first will cause your character to stop whatever they are doing and remain rooted at the spot so that you can rotate around the 8 joystick directions firing at the enemies as they surround you. If you need to run away then press F2 as this will enable you to run and move but surely this is the cowards way.

Overall a good, professional and great looking game which succeeds in having its own identity despite borrowing heavily from an existing commercial game.

http://www.amigapd.com/january-2011-reviews-by-amigapd.html
